Advanced Settings
On this page, control the software's computing power scheduling, system startup items, controller buttons, and debug mode. If you have a certain understanding of device resource management, you can perform special optimization here.
OCR Acceleration Settings
GPU Acceleration
When enabled, uses the local discrete graphics card to accelerate OCR image pre-processing, reducing CPU burden.
- Effect: Computers with mainstream discrete graphics cards can significantly improve processing speed through DirectML or CUDA.
- Suggestion: This item is enabled by default. If you use integrated graphics or an old discrete graphics card, enabling it may cause software instability, so you may consider turning it off.
Program Startup Settings
Launch Program with SteamVR
Configure whether the software automatically starts with SteamVR.
- Effect: After enabling, this software will automatically start and be ready every time SteamVR is launched, without the need for manual startup. You can switch with one click here, saving the trouble of manually modifying SteamVR startup items.
Program Window State After Startup
Select the state the main window is in after the program starts:
- Auto: The system decides based on the last run state.
- Foreground: After startup, the main window is displayed in the foreground.
- Minimized: After startup, the main window is minimized to the system tray, reducing desktop disturbance. (Default)
When the program closes, it automatically records the last window state so it can be restored the next time it starts.
Remove Startup Item
This is a one-time operation button.
- Effect: After clicking, the software will send a deregistration instruction to SteamVR, completely clearing the current startup item registration information. Suitable for cleaning up startup items left by old versions, or solving the problem of "SteamVR automatically pops up this software every time it starts". After clearing, you can re-enable "Launch Program with SteamVR" here to re-register.
Key Settings
Open Controller Binding Settings
Evoke SteamVR's controller button binding interface.
- Effect: After clicking, if currently in VR, it will open the binding settings page in the SteamVR panel; if on the desktop, it will open the binding page of the SteamVR desktop window. Convenient for you to re-map button functions for special devices or special needs.
Grip Pressure Threshold
For controllers that support physical grip force sensors (such as Valve Index), provides operation threshold settings to prevent accidental touches.
- Range:
0.0to1.0(default0.5). - Effect: The minimum pressing force required to trigger grip adjustment. Appropriately increasing this value can prevent accidentally triggering screenshot frame adjustment when lightly touching the grip button. (Only effective for controllers that support physical grip force output)
Trigger Position Front/Back and Up/Down
Adjust the judgment position offset for triggering the screenshot frame display when the controller is close to the headset:
- Trigger Position Front/Back: The offset along the front-back direction of the head (
-0.2to0.1, default0.0). If due to device differences the screenshot frame is hard to trigger when the controller is brought close to the ear, you can fine-tune the judgment distance here. - Trigger Position Up/Down: The offset along the up-down direction of the head (
-0.2to0.1, default-0.1). The up-down position of the same judgment point can also be fine-tuned.
Debug Settings
Debug Mode
Developer log output mode.
- Effect: After enabling and restarting, the software will simultaneously open a console window, displaying underlying operation logs (screenshot status, call time, coordinate data, etc.) and error information in real time.
- Suggestion: Only temporarily enable when there are functional abnormalities or need to feedback issues to developers, please keep it off for daily use. When running in the enabled state for a long time, a large amount of log output may affect performance and occupy memory.